Mplayer Demo Deathmatch Hintbook # Page 4 of 6
Begin
by locating every door and lift in each of the two levels.
When you’re familiar with their locations, use each
several times until you can mentally link the specific
sound of each mover to its map location. For example,
if you hear the sound of a lift rising on e1dm2, your
opponent is most likely accessing the lift leading to
the upper hallway containing an Ion Blaster.
Finally,
you must master player sounds. Players make a specific,
recognizable noise when they jump, fall from a considerable
height, or run quickly down a flight of stairs. Sounds
can put you hot on the trail of an escaping opponent.
Players can make these sounds in a limited number of areas
on each level, so hearing one of them can lead you in
the right direction. If you hear a player’s bones
crunch as he or she hits the ground, run to where that
enemy is most likely to fall from a height.
These
sounds are tough to master, but with practice they can
be an essential part of controlling the game.
movement:
Fluid, well-planned movements will give you an
edge over your competition and make important maneuvers
easier to execute. Learn and become comfortable with strafing
left to right. When you’re comfortable with straight-line,
left–right strafing, practice strafing in circles
around your enemy so he or she is always in your view.
Done smoothly and correctly, smooth circle-strafing will
disorient the enemy and keep your foe under your control.
Practice
tough jumps over and over until you’re comfortable
with them and can complete them every time without error.
Well-timed jumps can help you avoid the blast radius of
rockets shot at your feet. Beware, however: too much jump
can disorient you! Keep your character under control,
and jump to avoid blasts only when you must. Repetitive
practice will help you develop smooth movements.
Above
all, think and plan ahead to avoid getting caught off-guard.
breaking
your opponent’s pattern: All players
tend to follow a specific pattern of paths through a map.
Each will have favorite areas, escape routes, movements,
and items and weapons to collect. Don’t run blindly
through the map searching for the bad guy. Take mental
note of where you most often see your opponent and his
or her favorite weapons and items. Focus your attention
on the areas your foe frequents.
With
enough mental effort, you can even determine which direction
and down which hallways your foe will run to get from
place to place. Once you discover this pattern, your goal
should be to throw it off and surprise your victim. Often
your opponent will set a pattern early in the match, based
on your pattern and movements. Making a sudden, drastic
change to your own pattern will catch the foe off-guard
in areas where he or she doesn’t expect you.
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